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Samuel Santos
Samuel Santos
Illustrator
Lisbon, Portugal

Summary

As an illustrator, I worked in several projects in publishing and in the videogames industry. The latest full-time project was at Arkalis Interactive, in Andorra, on the Stargate SG-1 Unleashed series for mobile platforms as well as in several RPG and Hidden Object game projects.
I also have several years of experience as an illustrator in the publishing field, having done a considerable number of book cover illustrations, from sketch to final artwork for portuguese book publishers.
I'm currently working as a freelance illustrator and concept artist and I'm always available to talk about new projects.
If you have a proposal for any of the areas described above, please get in touch through the available e-mail address.

Skills

Digital PaintingPhoto-manipulationIllustrationBook Cover IllustrationConcept Art3D Modelin

Software proficiency

3ds Max
3ds Max
Manga Studio
Manga Studio
Painter
Painter
Photoshop
Photoshop

Productions

  • Demonsage banner1 web
    • Video Game
      Demons Age
    • Year
      2016
    • Role
      Illustrator and Concept Artist
    • Company
      Bigmoon Studios
  • Sekhmets planet past final remake
    • Video Game
      Stargate SG-1 Unleashed, Episode 2
    • Year
      2013
    • Role
      Concept artist, Marketing Artist
    • Company
      Arkalis Interactive

Experience

  • Freelance Illustrator at Self-employed
    Lisbon, Portugal
    December 2014 - Present

    Freelance Illustration and Concept Art production for several clients.

  • Freelance Illustrator at Erika Groeschel, Inc.
    New York, United States of America
    December 2013 - December 2014

    1 year agency contract as a freelance illustrator.

  • Senior Concept Artist at Arkalis Interactive
    Ordino, Andorre
    June 2013 - November 2013

    Concept art production for the mobile game titles "Stargate SG-1 Unleashed", episodes 2 and 3. 1 year Contract, interrupted due to studio bankruptcy and closure.

  • Illustrator and Concept Artist at Gameinvest
    Lisbon, Portugal
    May 2011 - March 2013

    Illustration and Concept Art production for "Hidden Object" games.

  • Illustrator and Concept Artist at Blitpop Studios
    Sintra, Portugal
    August 2010 - February 2009

    Illustration and concept art production for "hidden object" games.

  • 3D artist - Modelling and Texturing at Bigmoon Entertainment
    Vila Nova de Gaia, Portugal
    February 2010 - May 2010

    Work on the title "Pikaboo and the Time Machine", as a 3D modeler and texturer. 3 month contract.

  • Illustrator at Editorial Presença
    Lisbon, Portugal
    January 2002 - June 2012

    Book cover illustration for the Sci-fi and Fantasy collection "Via Lactea".

  • Intern Artist at Neuronnes Animation Studios
    Lisbon, Portugal
    April 1999 - May 2000

    Animation and background art internship.